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apalmer
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In general, I do agree with your point about Legends Z-A being a great example of neoliberal commodification. Personally, I've…
On
The Price of Nostalgia: How Pokémon Legends: Z-A Exemplifies the Commodification of a Franchise
This was one of the games I played while playing through UFO 50, and I agree that this game is…
On
UFO 50: Using Movement as a Weapon and Catching Bugs Without Luck
I agree that Papers Please does a good job of incorporating the three types of difficulty in its game design…
On
Papers Please: Difficulties Blended Together
If we approach agency in a broad sense, than no. In a story driven game, every decision you make is…
On
Can You Really Have Agency in a Story-Driven Game?
I really enjoyed your discussion of fairness and challenge in games, and I'm inclined to agree with your overall point…
On
Challenging Play: What’s Fair is Fair! …Maybe?
To be honest, I'm also not the biggest fan of Braid. Like you, I played the game on keyboard and…
On
I Hated Playing Braid, Here’s Why
I really enjoyed your discussion of Problem Attic's mechanisms make navigating the red room difficult, as I also had an…
On
The Relevance of Mechanics in Art Games: Problem Attic
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