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zzeren
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I really like how this game basically solely extracts the torture elements from ancient greek tragedies - from myths rather…
On
Let’s Play: Ancient Greek Punishment: Failure is Torturous
Breaking the fourth wall has definitely become a hot topic in recent games & visual novels & films. It's very…
On
Breaking the Fourth Wall
I was also very intrigued by the warning (non-conspicuous at all) flags and other danger-alerting signs in Braid. It was…
On
There is No Game and the Question of Obedience
I definitely resonate with your points here!! I also found Passage's use of color in its more or less monochromatic…
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How Curtain and Unpacking Use Color
I really like the connection you made between evocative spaces and nostalgia. The very fact that the lighthouse in BioShock…
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Déjà Vu: Evocative Spaces in Sequels
I once watched the game walkthrough for Super Hot and it's interesting to see how the other game plays with…
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Braid: A testament to video game storytelling.
I really like your analogy of how the concept of death resembles a planet's orbit in the types of games…
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Live. Die. Repeat. : Thoughts About the Role of Death in Video Games (with a Loose Focus on Cult of the Lamb)
Evaluation criteria as simple as the scoring system can still be pretty intriguing. Similar to Pac-Man and Super Mario Bros…
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The Power of Points in Passage and The Uber Game
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Syllabus
2022 Syllabus
Critical Play Videos
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Syllabus 2021
Blog
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