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tseo
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I completely agree with your point on how ZZZ could do without the gacha mechanic. Personally, I haven't gotten far…
On
Gacha Games: The Good, the Bad, and the Daily
I feel that your argument about how Minecraft's game design that turns labor into a fun activity and not a…
On
The Children Yearn for the Mines: Minecraft and Labor
It's so interesting to note the similarities in both games, and how FNAF drastically improved the mechanics of Night Trap.…
On
Five Night Traps at Freddy’s
I discussed this in my own blog post with DBH, another story-driven game, and my response to your question is…
On
Can You Really Have Agency in a Story-Driven Game?
I agree with your point about games not always being about winning. I think the dissatisfaction that comes from being…
On
Inevitability in Save the Date
I would argue that the repetitiveness of the game is helpful to completing the game's "True Ending." The game has…
On
Agency in Reigns: Her Majesty
This may be a large shift away from what you were discussing, but you mentioning how giving the player agency…
On
Pre-Luck vs Post-Luck: How Randomness Can Be Controlled
I also remember the red room for the same reasons as you; the colors and imagery of the background lend…
On
The Relevance of Mechanics in Art Games: Problem Attic
To zero in on a specific section, I really liked your analysis of the women’s bathroom scene showcasing hypervisibility. Personally,…
On
Hypervisibility and Invisibility
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