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MBrennan29
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It did look like Culture Shock tried to take nods from other narrative-focused games--I caught some flashes of what felt…
On
The Trouble With Serious Games
I could have phrased it better, but what I meant was that We Are Chicago seemed to take the idea…
On
The Trouble With Serious Games
The depth of the characters and the change in focus of the battles from the player character to the monsters…
On
Stronger Monsters | Undertale
Hey! I love Pokemon too (the review I'm submitting in ~1 hour is of Yellow), and this is a great…
On
Game Review: Pokémon – How to Distinguish Yourself During the Reign of Mario
Speaking as someone whose taste in music was very much shaped by playing Madden 2007 daily for years growing up,…
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The Music of DOOM and How It Shaped the Series
You're exactly right, though I do find it very funny that the example you gave is Megalovania for Undertale; it's…
On
The Music of DOOM and How It Shaped the Series
The use of light, sound, and the cramped and maze-like 3D environments honestly sell DOOM almost like a horror game,…
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A Spatial Analysis on DOOM
Oh, that's cool! ...And the only way I'll be able to learn about that dialogue for quite a while, I…
On
Hades, death, and the player’s experience
It's also a very interesting way of organizing the massive roster that the Obra Dinn had at its outset, and…
On
Historiography in “Return of the Obra Dinn”
This feature, the "Game Over Minus" feature, also makes it extremely difficult to imagine a game like Cult of the…
On
A Roguelike Most Unlike Rogue
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2022 Syllabus
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Syllabus 2021
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