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Austin
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Personally, I think adding a cooperative element to the game also makes coping with failure easier--not only do you feel…
On
Cuphead and Multiplayer in Difficult Games
Yeah, I think the way Undertale handles storytelling through difficulty is really good, and especially with Undyne—in a neutral run,…
On
Undertale: A Case Study in Invoking Difficulty
I also think it's super interesting to look at VGC, Pokemon's official competitive format, since it's a metagame created by…
On
Competition and Meta games
I loved your point about couch gaming—while online multiplayer is definitely convenient (and necessary, for some PC games), there’s something…
On
Retro Game Review: Super Smash Bros.
I absolutely agree, and I think this goes even further, with the apartment she gets with her friends and how…
On
How Curtain and Unpacking Use Color
On that subject of prompting players to explore and interact, I think that opening sequence before you enter Rapture is…
On
Submersion: How Rapture Welcomes You
I really loved your deep dive into the specific mechanics and how you linked them to the actual text from…
On
Braid As Contrasted With Mario, A Deep Dive Into Mechanics
I absolutely agree! To add on to your point about the limitations of choice, I think something the Uber Game…
On
Procedural Rhetoric in The Uber Game
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Syllabus
2022 Syllabus
Critical Play Videos
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Syllabus 2021
Blog
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