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I really like how you talk about the fact that controversial aspects of a character or a person are sometimes…
On
“Woke”-ness and Embedded Prosocial Game Design
I really liked this interpretation of the game. I especially enjoyed the distinction established between love and optimization. If the…
On
Accepting the end of the world
I think it's really interesting how you talk about contrasting the mundanity of repetitive busy work with the interpretive and…
On
Papers Please: Difficulties Blended Together
I really liked how you talked about the impact of emotional/affective difficulty on the game and how there doesn't need…
On
Difficulty in Bloodmoney (Graphic Content Warning)
I really enjoyed your analysis of free will in DBH, and I think it's especially interesting that free will is…
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Agency and Choice in Video Games
As someone who has played Genshin (cue boos), has since drifted from it (cue cheers), and has recently been considering…
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How Prioritizing Marketability Affects Games: Genshin Impact, Role-playing, and Unconscious Games
I think it's interesting that you say the first-person POV is the most "personal" one, acting as such to put…
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Whose POV is it Really?: “Realistic Female First-Person Shooter”
I really appreciated your thoughts on hypervisibility and forced invisibility. I think you put into words quite clearly the experiences…
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Hypervisibility and Invisibility
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