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cberkich
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The quanitification of in-game work for real world money, in particular the ability to spend real world money instead of…
On
Live Service Games and When Play Becomes Labor
I have (sadly) not played 'Majora's Mask' yet, so this was a really enlightening discussion. I'm a big superhero fan,…
On
Majora’s Mask and Learning to Accept Failure
I agree with your point about playing (or seeing?) 'Night Trap' with a crowd. It hits the sweet spot of…
On
Night Trap Aged like Fine Wine
I think your comment about the limitations of humans' "free will," and comparing it to limitations in games, is very…
On
Agency and Choice in Video Games
This was very much my experience in 'Animal Well' as well. It's systems are so simple to get the hang…
On
Learning Without Text: How Animal Well Turns Metroidvania Tropes into a Subtle Tutorial
I'm glad to see this post, as I considered writing a blog post on gachas this week (but ultimately didn't).…
On
How Prioritizing Marketability Affects Games: Genshin Impact, Role-playing, and Unconscious Games
This post touches on how actively hostile 'Problem Attic' is towards the player, and how meaning is derived from the…
On
The Relevance of Mechanics in Art Games: Problem Attic
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