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astachowiak
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I think, as you point out, violence itself is a complicated issue. It can be a tool for oppression or…
On
Death and Games
To me, the intersection of machinima pieces and fanfiction/fanworks exists in The Sims. The Sims is a game that allows…
On
Machinima and Fandom Culture
I think this post brings up the interesting ways in which awareness relates to failure in games. Oftentimes, we view…
On
Majora’s Mask and Learning to Accept Failure
This post is so wonderfully done -- personally I do believe that affective difficulty is the hardest form of difficulty…
On
Hellblade Is a Difficult Game
I think there is an interesting tension between choice and futileness posited by Reigns: Her Majesty. In this game, the…
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Agency in Reigns: Her Majesty
I think one of the most foundational skills a creative degree teaches is that of taking risks. That of course…
On
Overcoming Career Anxiety With the Power of Friendship
I’m also someone who cannot stand or handle anything horror related -- completely understand your sentiments. I think your post…
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Buckshot Roulette – Kill Me Already
While artists usually have reasons for creating, sometimes the answer of “it just felt right” is enough to satisfy where…
On
Imposing meaning onto art: The Beginner’s Guide
To build off of your point that your relationship status simply alters the way in which a player may approach…
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Can you ever find the right path in this game?
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