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aallbritton
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I think the bleak ending of this game feels bad to us as players, but is integral for its message…
On
We Become What We Behold: Truth and Context
I think you pointed out something really interesting—sometimes we can get so focused on being efficient and good on a…
On
Stardew Valley and Labor: the Classic Example
The concept of things being "intentionally boring" is a concept I find to be super relevant, not just in video-games,…
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Little Inferno: When Mechanical Difficulty Leads to Boredom
I also really like interactive media. Reading this post reminded me a lot of video game streamers and improv groups—both…
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The future of interactive media
I find it really interesting how you compare this game to novels because, while novels and this game have fixed…
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Inevitability in Save the Date
As a Chicago local, I can tell you that arcades are very much still alive in the city. I highly…
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Gaming in Chicago
This post reminds me a lot of how it felt to grow up with Five Nights at Freddy's—as off topic…
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Completion and Difficulty in Games
I think your description of Donkey Kong Country as an art game is a phenomenal example of the issue with…
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What is an Art Game? Why Donkey Kong Country is a Critique of Colonialism and Contemporary Capitalism
I'd like to thank you for pointing out the different ways the word Feminist is used in Dys4ia. I think…
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Hypervisibility and Invisibility
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