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One of the things that sticks out the most to me in terms of the timeloop genre is the superimposition of experience. You play through the loop, learn some things, try some things, and then the loop resets and you do it all over again. What separates these from the arcade-y GAME OVER Try Again? screens is the narrative knowledge of the time loop. I’d argue that very few players feel emotional resonance in someone like Mario, who is largely voiceless and functions as an extension of the player’s will. As opposed to characters in time loop games, who are aware of the same cyclical pattern that you are, and derive some sort of goal from it. In many ways, your goal is their goal, and vice versa. They too, have to die and go through the process of replaying the loop again and again.

In The Outer Wilds, your character is a Hearthian (the planet Timber Hearth is the equivalent of Earth) who is about to go on their first journey into space. You are a part of the Outer Wilds Venture Company, with five other members who are scattered about the solar system doing research. Each of them are alone on their planet, alone in their work, but one thing unites them: their music. Each of them plays the Travelers theme with a different instrument. Alone, it is just one instrument playing a few measures over and over, but the superimposition of them creates a beautiful melody. Just as your experience in a timeloop is about stacking your knowledge from different loops, the music within the game is created by stacking these different instruments to make a complete song.

Please play The Outer Wilds.

2 Comments

  • joshvillers joshvillers says:

    “Please play The Outer Wilds.” SO true! I played Outer Wilds this summer and absolutely fell in love with it, so I’m super glad to see a post about it on here! The music was absolutely one of the most powerful/cool/emotional aspects of the whole game, and the idea of following a music signal to a fellow traveler is just so…heartfelt and endearing, I love it. Outer Wilds was absolutely such an emotional and, I think, almost perfect take on what a time loop narrative can do, thank you for saying something about it!

  • Noodles Noodles says:

    I love it when games have this compiling end goal of musical motifs. A few games that I constantly think of doing this are Zelda games with musical components, namely TLOZ Spirit Tracks and TLOZ Skyward Sword. I have not thought of the sort of comparison that can be made between parts of an orchestrated piece in the ultimate musical work and that of multiple storylines/threads making up the ultimate ending of a time loop narrative. I will definitely be looking to try out Outer Wilds, so thanks for this!