Instructor: Patrick Jagoda (pjagoda@uchicago.edu)
Instructor: Ashlyn Sparrow (asparrow@uchicago.edu)
CA: Sasha Crawford-Holland (crawfordholland@uchicago.edu)
CA: Arianna Gass (ariannagass@uchicago.edu)
CA: Yao Ong (ong1@uchicago.edu)
Course Meeting Time: Tuesday and Thursday 2:00pm-3:20pm
Course Location: Cochrane-Woods Art Ctr 157
TA Section 1: Friday 9:30pm-10:20pm (Harper Mem Library 148): Sasha Crawford-Holland
TA Section 2: Friday 10:30-11:20am (Crerar Library 134): Yao Ong
TA Section 3: Friday 11:30am-12:20pm (Crerar Library 134): Arianna Gass
Patrick Jagoda Office Hours: Tuesday 3:45pm-5:45pm (Weston Game Lab Studio)
Ashlyn Sparrow Office Hours: By Appointment (Weston Game Lab Studio or Discord)
Sasha Crawford-Holland Office Hours: Thursdays 3:30pm-4:30pm (MADD Center Common area)
Yao Ong Office Hours: Friday 11:20pm-12:20pm (MADD Center Common area)
Arianna Gass Office Hours: Friday 3:00pm-4:00pm (MADD Center Common area)
Office hours may additionally be available by appointment or via Zoom for all instructors and Course Assistants.
Since the 1960s, games have blossomed into the world’s most profitable artistic and cultural form. This course attends to a broad range of video game genres, including roguelikes (Hades), horror games (Until Dawn), visual novels (Butterfly Soup), metagames (There Is No Game), time loop games (12 Minutes), serious games (Never Alone), idle games (Cookie Clicker), and several others. The quarter is organized according by genres, which have been selected to invite thought about formal, historical, cultural, and sociopolitical dimensions of games. Readings by theorists including Ian Bogost, Mary Flanagan, and Mark J.P. Wolf will help us think about the field of videogame studies. In addition to weekly reading and a series of short exercises (designed to practice different modes of writing and creative development), students will also participate in a final collaborative group project. This is a 2021-22 Signature Course in the College.
All gameplay times offered are estimates based on averages taken from howlongtobeat.com.
Week 1: How to Close Read a Game
Sept 28: Introduction to Critical Videogame Studies: Play Passage (Jason Rohrer, 5 minutes) and Hair Nah (Momo Pixel, 5 minutes) in advance of the first class period.
Sept 30: Read “Game Mechanics, Experience Design, and Affective Play” (Patrick Jagoda and Peter McDonald, p. 174-182) and “The Video Game Aesthetic: Play as Form” in The Video Game Theory Reader 2 (David Myers, p. 45-63), and play Dys4ia (Anna Anthropy, 5 minutes)
Oct. 1 (Section): Introductions and Close Readings of Games
Week 2: Genre Theory and Roguelikes
Oct. 5: Read “Genre and the Video Game” (Mark J.P. Wolf, p. 113-134) and “Digital Games and Science Fiction” (Patrick Jagoda, p. 139-151)
Oct. 7: Play ONE of the following four games: Hades (Supergiant Games), Slay the Spire (Mega Crit Games), Dead Cells (Motion Twin), OR The Binding of Isaac: Rebirth (Edmund McMillen and Florian Himsl) for at least 5 hours. Also, watch or read short IGN reviews of the four games (including the three you did not play): Hades, Slay the Spire, Dead Cells, and The Binding of Isaac: Rebirth.
Oct. 8 (Section): Extended Discussion of Genre and Roguelikes
Week 3: Horror Games
Oct. 12: Play Soma (Frictional Games, 9 hours) and Gone Home (Fullbright, 2 hours), and read “Coming to Play at Frightening Yourself: Welcome to the World of Horror Video Games” (Bernard Perron, 2005)
Oct. 13: Special Until Dawn play session
Oct. 14: Play Until Dawn (Supermassive Games, 8 hours but play 2 hours) and Anatomy (Kitty Horrowshow, 30-60 minutes), and read “Losing Control: Until Dawn as Interactive Movie” (Tanine Allison, New Review of Film and Television Studies, 2020)
Oct. 15 (Section): Workshop Midterm “Critical Play” Video Essays
Week 4: Narrative Game Genres: Interactive Fiction, Twine Games, and Visual Novels
Oct. 19: Play Galatea (Emily Short, play for an hour), Queers in Love at the End of the World (Anna Anthropy, 5 minutes), and Telling Lies (Sam Barlow, 4-6 hours), and read “Game Design as Narrative Architecture” (Henry Jenkins)
Oct. 21: Play Butterfly Soup (Brianna Lei, 2017, 3 hours) and Dungeons and Lesbians (Noeybodys, 30 minutes), and read “Anime and the Visual Novel: Theoretical Approaches” (Dani Cavallaro, p. 7-32)
Oct. 22 (Section): Modding exercise: Tic-Tac-Toe, Checkers, Mancala, Up the River
Oct. 22: MIDTERM “CRITICAL PLAY” VIDEO ESSAYS DUE
Week 5: Metagames
Oct. 26: Play Doki Doki Literature Club (Team Salvato, 4 hours) and Save the Date (Paper Dino Software, 30 minutes), and read “Metaproceduralism: The Stanley Parable and The Legacies of Postmodern Metafiction” (Bradley Fest, Wide Screen, 2016)
Oct. 27: GROUP FINAL PROJECT ABSTRACT DUE
Oct. 28: Play There Is No Game (Draw Me A Pixel, 5 hours)
Oct. 29 (Section): Task management and roles, optimizing the design process
Oct. 29: MetaMedia Event 1:00-4:00pm on Zoom (including “MetaGames” with Patrick Jagoda and Ashlyn Sparrow at 2:00-2:45pm)
Week 6: Idle Games, Slow Games, and Mundane Simulations
Nov. 2: Play Universal Paperclips (Frank Lantz, 2017, 6-9 hours) and Cookie Clicker (Julien Thiennot, 30 minutes), and Mountain (David O’Reilly), and read “Sociable Media: Phatic Connection in Digital Art” (James Hodge, Postmodern Culture, 2015)
Nov. 4: Play PowerWash Simulator (FuturLab, play for 90 minutes) or A Short Hike (Adam Robinson-Yu, 90 minutes) and read “I’ve Been Driving A Video Game Bus, And It’s Wonderful” (Luke Plunkett, Kotaku, 2018)
Nov. 5 (Section): Working on the Game Design Document
Week 7: Time Loop Games
Nov. 9: Game Design Day: Read Game Design Workshop (Tracy Fullerton, Chapter 1, “The Role of the Game Designer,” p. 2-21)
Nov. 10: Possible Screening of Groundhog Day
Nov. 11: Play 12 Minutes (Luis Antonio, 4-5 hours) and watch Groundhog Day (film, Dir. Harold Ramis, 1 hour 41 minutes)
Nov. 12 (Section): Final Game Project Working Session
Week 8: Serious Games and Educational Games
Nov. 16: Play SPENT (McKinney, 30 minutes) and EITHER Never Alone or Kisima Inŋitchuŋa (Upper One Games, 2-3 hours) OR We Are Chicago (Culture Shock Games, 2 hours), and read “Procedural Rhetoric” (Ian Bogost, Persuasive Games, p. 1-40)
Nov. 18: Play one educational game on Fun Brain (e.g., Math Soccer or Shape Invasion), read “Gaming Literacy” (Eric Zimmerman, The Video Game Theory Reader 2, p. 23-32) and “A Psychologically ‘Embedded’ Approach to Designing Games for Prosocial Causes” (Geoff Kaufman and Mary Flanagan, Cyberpsychology, p. 1-13), and discuss learning-oriented alternate reality games
Nov. 19 (Section): Playtest Final Projects in Progress
Week 9: R&D (Rest and Development)
NO CLASSES THIS WEEK FROM NOVEMBER 22-28.
Week 10: Genre Trouble and Conclusion
Nov. 29: FINAL PROJECT VIDEO PRESENTATION (GROUP) DUE
Nov. 30: Platypus Day: Play Pyre (Supergiant Games, 11 hours)
Dec. 2: Course Conclusion
Dec 6: FINAL PROJECT (GROUP) AND REFLECTION (INDIVIDUAL) DUE