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Critical Video Game Studies

Reflection on Riot Games YoG Panel

By October 26, 2025October 29th, 2025No Comments

Initial Thoughts

When Riot Games visited campus for a panel, I honestly wasn’t sure what to expect. I’ve poured countless hours into their titles, Valorant, Teamfight Tactics, and League of Legends especially, but I had never really thought much about the behind the scenes work that goes into things like trailers, animations, or even marketing. As someone who doesn’t plan to work in the gaming industry professionally, it felt like a breath of fresh air to get an inside look at a field I’ve loved as a hobby for years.

Familiar Characters In a New Light

One part that really stuck with me was when a Rioter talked about the trailer for Gekko in Valorant. I already knew the character inside and out, his abilities, his voice lines, even the memes comparing him to “Eminem playing Pokémon.” What I didn’t know was how much work happens before those elements ever reach players. Hearing about the animation and marketing efforts behind Gekko gave me a whole new respect for the process.

Beyond Competition

What surprised me most was how different Riot’s creative process felt compared to my own experience with their games. I’ve always approached Riot titles from the competitive side, I’ve hit Radiant in Valorant, climbed to Grandmaster in TFT, and recently pushed up to Diamond in League. So my brain usually goes straight to mechanics, balance, and climbing ranks. At the panel, though, I got to hear about the non-competitive side: storyboarding, concepting, and throwing ideas at the wall until something clicks. It was a reminder that these games are more than just ranked ladders, they’re worlds being built piece by piece.

Pathways Into Gaming

Another big takeaway was hearing how Rioters actually got their jobs. I had assumed the path into gaming was linear—study the right thing, go through recruitment processes, and eventually work at big studios. Instead, I learned that many of them had totally different backgrounds before arriving at Riot. One panelist in particular resonated with me: like me, he was deeply competitive in both League and Valorant before transitioning to the creative side with marketing and videography. It was inspiring to see how a passion for play could evolve into a career, even if that’s not my own path.

Final Panel Reflections

More than anything, the panel just made me appreciate the games I already love on a new level. Every voice line, trailer, and piece of animation is the result of huge amounts of research and creativity. While I don’t see myself pursuing a career in gaming, I walked away with a deeper respect for the people who make these experiences possible and a reminder that there’s more to the games I play than just winning or losing.