Citizen Sleeper: A Case Study on What Could Have Been Excellent Critical Video Game Studies Citizen Sleeper: A Case Study on What Could Have Been Excellent
Pre-Luck vs Post-Luck: How Randomness Can Be Controlled Critical Video Game Studies Pre-Luck vs Post-Luck: How Randomness Can Be Controlled
Walking Through Time: Playing and Feeling in Passage Critical Video Game Studies Walking Through Time: Playing and Feeling in Passage
Buckshot Roulette and Liar’s Bar: A Mix of Casual Fun, Uncertainties, and Psychological Warfare Critical Video Game Studies Buckshot Roulette and Liar’s Bar: A Mix of Casual Fun, Uncertainties, and Psychological Warfare
Problem Attic and the Labour of Frustration Critical Video Game Studies Problem Attic and the Labour of Frustration
Buckshot Roulette and the [Fun] of the Unknown Critical Video Game Studies Buckshot Roulette and the [Fun] of the Unknown
Problem Attic: The Game That Hates You and Helps You. Critical Video Game Studies Problem Attic: The Game That Hates You and Helps You.