(Syllabus Subject to Revision)
All gameplay times offered are estimates based on averages taken from howlongtobeat.com.
Week 1: Games and Play
September 29: “Introduction to Critical Videogame Studies” lecture
October 1: “How to do a video game close reading?” lecture. Dys4ia (Anna Anthropy, play for 10 minutes), Passage (Jason Rohrer, 5 minutes), Passage mod (Mitu Khandaker, 5 minutes), Super Mario Bros. Level 1-1 (in class), and “Game Mechanics, Experience Design, and Affective Play” (Patrick Jagoda and Peter McDonald, p. 174-182)
October 3 (Section): Introductions and discussion of game close reading
Week 2: Power and Subjectivity
October 6: Braid (Jonathan Blow, 5-6 hours), “Artgames” in Works of Game (John Sharp, p. 49-76), and “Operational Logics and Playable Models” in How Pac-Man Eats (Noah Wardrip Fruin, p. 3-15)
October 8: Problem Attic (Liz Ryerson, play for 1 hour), Realistic Female First-Person Shooter (Anna Anthropy, 30 minutes), “The Other Side of Braid” (Liz Ryerson, online), and “Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital” (Lisa Nakamura, 4 pages)
October 10 (Section): Extended discussion of “Power and Subjectivity” games and readings
Week 3: Uncertainty and Secrecy
October 13: Citizen Sleeper (Jump Over the Age, 7 hours), Buckshot Roulette (30 minutes), and Uncertainty in Games (Greg Costikyan, p. 1-32)
October 15: Animal Well (Billy Basso as Shared Memory, 7-10 hours) and “Act Natural: From Therapeutic Role-Play to Super Mario World” (Peter McDonald)
October 17 (Section): Extended discussion of “Uncertainty and Secrecy” games and readings, and preparation for “Year of Games” symposium participation
October 17-19: Year of Games Symposium
Week 4: Control and Data
October 20: Replica (Somi, 1 hour), Telling Lies (Sam Barlow and Furious Bee, 4 hours), and “Game Design as Narrative Architecture” (Henry Jenkins, online)
October 22: BioShock video, Return of the Obra Dinn (Lucas Pope, 8-9 hours), and “Origins of the First-Person Shooter” in Gaming (Alexander Galloway, p. 39-69)
October 24 (Section): Workshop midterm video essay arguments and scripts
Week 5: Agency and Choice
October 27: Reigns: Her Majesty (Nerial, play for an hour), The Stanley Parable (Davey Wreden, 2 hours), and “Games and the Art of Agency” (C. Thi Nguyen, p. 423–462)
October 29: Save the Date (Paper Dino Software, 30 minutes) and “What Games Can Learn from the Engagement Layers of Papers, Please” (Cory Johnson, online)
October 30: Night Trap game discussion between Ashlyn Sparrow and Chris Carloy
October 31 (Section): Meet at Regenstein Library Special Collections for a visit to the “Charting Imaginary Worlds: Why Fantasy and Games Are Inseparable” exhibition
October 31: Horror Games Special Session including Inscryption (Daniel Mullins Games) and Mouthwashing (Wrong Organ)
October 31: MIDTERM “CRITICAL PLAY” VIDEO ESSAYS DUE
Week 6: Difficulty: Mechanical and Affective
November 3: QWOP (Bennett Foddy, 2 minutes), Every Day the Same Dream (MolleIndustria – Paolo Pedercini, 15 minutes), and UFO 50 (play for 3 hours and at least 6 different games)
November 5: Little Inferno (3.5 hours) and “Difficulty” (Patrick Jagoda, p. 191-220)
November 7 (Section): Group work on collaborative Game Design Documents
Week 7: Failure and Redemption
November 10: Let’s Play: Ancient Greek Punishment (Pippin Barr, play for 5-10 mins), Queers in Love at the End of the World (Anna Anthropy, 10 seconds), “Games to Fail With” in Playing with Feelings (Aubrey Anabel, p. 103-29), and “Introduction: Low Theory” in The Queer Art of Failure (Jack Halberstam, 1-26)
November 12: Pyre (Supergiant Games, 11 hours) and “Failure” (Patrick Jagoda, p. 221-250)
November 13: Machinima Screening (7pm)
November 14 (Section): Workshop final video essay abstracts
November 14: GROUP GAME DESIGN ASSIGNMENT DUE
Week 8: Labor and Neoliberalism
November 17: Do Not Feed the Monkeys (Fictiorama Studios, 4 hours), Cookie Clicker (Julien Thiennot, indefinite), and “Immaterial Labor: A Workers’ History of Videogaming” in Games of Empire (Nick Dyer-Witheford and Greig de Peuter, p. 3-33)
November 18: ATS Play Session
November 19: American Truck Simulator (selection in MADD), “The Affectively Necessary Labour of Queer Mods” (Tom Welch, online), and “Play and Being: The Interplay of Existence in Death Stranding and Huizinga’s Homo Ludens” (Ashlyn Sparrow)
November 19: FINAL PROJECT SHORT ABSTRACT DUE
November 21 (Section): Workshop final video essay arguments and scripts
Week 9: Thanksgiving
November 24: Thanksgiving Break
November 26: Thanksgiving Break
Week 10: Countergaming
December 1: Borders (Gonzalo Alvarez, 30 minutes), We Become What We Behold (Nicky Case, 5 minutes), Phone Story (MolleIndustria – Paolo Pedercini, 15 minutes), “Gaming Literacy” in The Video Game Theory Reader 2 (Eric Zimmerman, p. 23-32), and “Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education” Review of Educational Research (M. Young et. al., p. 61-89).
December 3: Discussion of select Alternate Reality Games, Tabletop Roleplaying Games, and “A Psychologically ‘Embedded’ Approach to Designing Games for Prosocial Causes” (Geoff Kaufman and Mary Flanagan, p. 1-13)
Dec 8: FINAL “CRITICAL PLAY” VIDEO ESSAYS DUE
