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Childhood is not Attainable Anymore
Childhood is not Attainable Anymore

Speedrunning is Digital Sports
Speedrunning is Digital Sports
A Sequel About Sequels – Comparing Parallel Sequels in the Metroidvania Genre
A Sequel About Sequels – Comparing Parallel Sequels in the Metroidvania Genre
Beyond Class: Jatrick Pagoda Bingo as Gamification of the Mundane
Beyond Class: Jatrick Pagoda Bingo as Gamification of the Mundane
Mora Jai Puzzle Boxes – Minigames in a Megagame
Mora Jai Puzzle Boxes – Minigames in a Megagame
Replica vs. The Stanley Parable
Replica vs. The Stanley Parable

Prime Climb and other Tabletop games I think should be videogames
Prime Climb and other Tabletop games I think should be videogames

Machinima Reflection! -Super Mario Movie
Machinima Reflection! -Super Mario Movie

Typeracer
Typeracer

Challenging Play, and the Greatest Game of All Time
Challenging Play, and the Greatest Game of All Time
Blog of The Stanley Parable
Blog of The Stanley Parable
My Take on The Stanley Parable
My Take on The Stanley Parable

Who is the Player Character in “Do Not Feed the Monkeys”?
Who is the Player Character in “Do Not Feed the Monkeys”?
ElectroCity and the Efficacy of Educational Games
ElectroCity and the Efficacy of Educational Games
The Grind: Esports and Playbour
The Grind: Esports and Playbour

Oh Yeah, Luigi Time
Oh Yeah, Luigi Time
Parsing Machinima
Parsing Machinima

Endoparasitic: The Dark Souls of Sci-Fi One Arm Survival Antibodies-promoting 2D Bird-Eye Horror Shooters
Endoparasitic: The Dark Souls of Sci-Fi One Arm Survival Antibodies-promoting 2D Bird-Eye Horror Shooters

Trucks!
Trucks!
The Illusion of Choice in Replica
The Illusion of Choice in Replica
The Most Difficult Game in the Whole Entire World
The Most Difficult Game in the Whole Entire World
A Peek Behind the Curtain: Careers in Gaming With Riot Games
A Peek Behind the Curtain: Careers in Gaming With Riot Games

Metagames in Dark Souls 3: The Challenge Run
Metagames in Dark Souls 3: The Challenge Run

Dark Souls 2 and Labor in Games
Dark Souls 2 and Labor in Games

Dark Souls and Secrecy in the Game Space
Dark Souls and Secrecy in the Game Space

We Become What We Behold: On Media Sensationalism
We Become What We Behold: On Media Sensationalism

Cookie Clicker: When Doing Nothing Feels Productive
Cookie Clicker: When Doing Nothing Feels Productive

The Type of Game that Can Effect Social Change
The Type of Game that Can Effect Social Change

The Buildup and Controversial Ending of Hades 2 (SPOILER HEAVY)
The Buildup and Controversial Ending of Hades 2 (SPOILER HEAVY)

Interfilm is Badass
Interfilm is Badass

Is Monotony an Integral Aspect of Games?
Is Monotony an Integral Aspect of Games?
Parallel Modernization of the Metroidvania
Parallel Modernization of the Metroidvania

Race Around the Jing: Scav in Beijing
Race Around the Jing: Scav in Beijing

The Price of Nostalgia: How Pokémon Legends: Z-A Exemplifies the Commodification of a Franchise
The Price of Nostalgia: How Pokémon Legends: Z-A Exemplifies the Commodification of a Franchise

The Pleasure of Doing Nothing!! Idle Games Make Labor Feel Like Play
The Pleasure of Doing Nothing!! Idle Games Make Labor Feel Like Play
Does Phoenix Wright: Ace Attorney Make a Mockery of the American Judicial System?
Does Phoenix Wright: Ace Attorney Make a Mockery of the American Judicial System?

games are great at feeling (medievalists design games)
games are great at feeling (medievalists design games)
Considering Approaches to Thinking in Zimmerman’s Systems
Considering Approaches to Thinking in Zimmerman’s Systems

We Become What We Behold: The Aesthetics of Social Commentary
We Become What We Behold: The Aesthetics of Social Commentary

Habitica and Embedded Design
Habitica and Embedded Design

We Become What We Behold: Truth and Context
We Become What We Behold: Truth and Context

An Analysis of We Become What We Behold Under the Lens of Embedded Design
An Analysis of We Become What We Behold Under the Lens of Embedded Design

I was an Unethical Billionaire
I was an Unethical Billionaire

“Woke”-ness and Embedded Prosocial Game Design
“Woke”-ness and Embedded Prosocial Game Design
Phone Story
Phone Story

Lego Heroica: A Forgotten Classic
Lego Heroica: A Forgotten Classic
We Become What We Behold
We Become What We Behold

Death and Games
Death and Games

Learning Success Strategies: Educational Games and Cultural Capital
Learning Success Strategies: Educational Games and Cultural Capital

Film and TV Adaptations of Videogames
Film and TV Adaptations of Videogames

Clicker to Idle Game Pipeline
Clicker to Idle Game Pipeline

Does Anyone Remember JumpStart?
Does Anyone Remember JumpStart?

You Are What You Eat: Conscious Media Consumption
You Are What You Eat: Conscious Media Consumption
Labor for Pleasure: Why Are Labor Games So Fun?
Labor for Pleasure: Why Are Labor Games So Fun?
My Experience of Machinima Screening
My Experience of Machinima Screening
Cookie Clicker
Cookie Clicker

Dystopian Economies: Top 10 BEST Ways to SCAM Your Players into the American Dream
Dystopian Economies: Top 10 BEST Ways to SCAM Your Players into the American Dream
My skepticism of video games in elementary math education
My skepticism of video games in elementary math education
Video Games in Education
Video Games in Education

The Children Yearn for the Mines: Minecraft and Labor
